Pilgrim of the Week: Shane Patterson, Digital Content Producer

Pilgrim of the Week: Shane Patterson, Digital Content Producer

Happy May! To celebrate the new month, we’re featuring a new Pilgrim of the Week. Meet Shane Patterson! As a Producer of Digital Content, Shane works under our digital division, 1620 Media, to create awesome series including Zane’s World, our viral video “Water and Julia” with Pasadena Humane Society, Kings of Con after-show, and more! Learn more about Shane below:

What do you do at Pilgrim?

I’m a Producer of Digital Content for the Digital Department. I came up in the world of DIY-guerilla filmmaking but also trained on real sets when I was at USC, so part of my job requires I be a one-man band and understand how to put together a project beyond pitching, reaching out to talent and keeping tabs on vendors. I also write, direct, AD, DP, gaff, grip, edit, audio sweeten, color and finish. At work though, I mostly just talk about Big Little Lies.

What’s the coolest project you’ve worked on?

I story produced and edited a 17-min BTS short for Con Man, Alan Tudyk and Nathan Fillion’s web series. 80 hours of footage was dumped on my computer, which was somehow molded into something watchable. Tudyk and Fillion also came in and we shot interviews with them on the third floor. I’m really most proud of the intense amount of restraint our department had to not ask them about all the cool shows and movies they’ve been in.

What’s the best thing that happened to you this week, either at work or outside of it?

I’d say number one is that I finally found a Nintendo Switch, an incredibly difficult-to-find game console. In a far distant second, is that my amazing wife is working really hard to find us both a new place to live. But again, that’s a distant second.

Fill in the blank: If you really knew me, you’d know_____.

I used to cover the video game world for websites and magazines in San Francisco for Future US Publishing. Amazingly, I didn’t play video games all day, just wrote about them extensively. Instead, I’d take meetings with game publishers, play or watch demos, and then write up or produce a video about the game. Sometimes, I’d write long-form list-based features. Another plus was that I served as editor-in-chief on a spinoff magazine, which sold 200,000 copies.

Who do you nominate for Pilgrim feature and why?

I nominate Buddy Mickle, because in-office or in the field, he’s one of the most professional and driven people I’ve ever worked with. Also: that smile.

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